Description:
In Ora et Labora, each player is head of a monastery
in the Medieval era that acquires land and constructs buildings – little
enterprises that will gain resources and profit. The goal is to build a working
infrastructure and manufacture prestigious items – such as books, ceramics,
ornaments and relics – to gain the most victory points at the end of the
game.
Ora et Labora, Uwe Rosenberg's fifth "big" game, has game
play mechanics similar to his Le Havre, such as two-sided resource
tiles that can be upgraded from a basic item to something more useful. Instead
of adding resources to the board turn by turn as in Agricola and Le Havre, Ora et
Labora uses a numbered rondel to show how many of each resource is
available at any time. At the beginning of each round, players turn the rondel
by one segment, adjusting the counts of all resources at the same time.
Each
player has a personal game board. New buildings enter the game from time to
time, and players can construct them on their game boards with the building
materials they gather, with some terrain restrictions on what can be built
where. Some spaces start with trees or moors on them, as in Agricola: Farmers of the Moor, so they hinder development until a player clears the
land, but they provide resources when they are removed. Clever building on your
personal game board will impact your final score, amd players can buy additional
terrain during the game, if needed.
Players also have three workers that
can enter buildings to take the action associated with that location. Workers
must stay in place until you've placed all three. You can enter your own
buildings with these workers, but to enter and use another player's buildings,
you must pay that player an entry fee so that he'll move one of his workers into
that building to do the work for you.
Ora et Labora features two
variants: France and Ireland.