Washington’s
War is
the long awaited re-design of the original card driven game, We the People. Washington's War, like it's predecessor, pits
the forces of a world power (England) against its rebellious American colonists
as they fight for their independence.
Washington's War is a true re-design that
maintains the deep strategy ofWe the
People while creating a game with a very short playing time
(approximately 90 minutes). Unlike most wargames, Washington's War allows you and your opponent
to play twice while switching sides in one sitting. This feature allows for
rapid tournament play either face-to-face or on the Internet. Washington's War is the perfect antidote for a
time conscious crowd whose only option up to now have been
Eurogames.
Washington's War features a dice-driven combat
system that quickly resolves combat and is very friendly to Internet play. The
game also features a new CDG discard mechanic that makes every card in your hand
playable by allowing your opponent to buy his discarded events for an operations
card. Now, unusual card distributions create challenges adn not insurmountable
barriers for advancing your strategy.
The
biggest design changes between We the
People and Washington's War,
besides the aforementioned new game mechanics, is the increased emphasis
on the asymmetrical capabilities of the two sides. The British are a
conventional army with a dominant naval capability that gives them great
strengths in the coastal regions. The Americans are an unconvential force with a
small Contintental Army led by George Washington who yearn for French
intervention. While the British struggle to expand their influence inland, the
Americans struggle to keep their militia forces in the field. In th end it is
the side that is better able to play to their strengths and protect their
vulnerabilities that prevails in Washington's
War.