Firefly: Ghosts in the Black
A Post-Unification War Campaign
Ghosts in the Black is a full-length adventure campaign supplement designed by veteran game designer Robin Laws for the Firefly RPG. You and your Crew will have to perform some thrillin’ heroics over the course of five, unique Episodes to uncover a legendary Alliance warship’s dangerous secrets. As you play through “Six Cylinders Make a Right”, “Prisoner 3102Y”, “Tombstone Bullets and a Graveyard Mind”, “Hellhound Trail”, and “The Big Dark” you’ll find out just how mighty powerful the Alliance truly is. The story, which is rooted in the Unification War, will provide you with hours of Firefly fun! To play Ghosts in the Black you’ll need the Firefly RPG corebook.
We think you’ll appreciate the following:
- Filled with tips, advice, and customized rules for this scenario.
- Find new NPCs, ships, and towns geared for masterful storytelling.
- Story arc offers a wealth of possibilities for a non-linear campaign.
Ghosts in the Black is a softcover supplement for the Firefly RPG and uses a freewheelin’ version of the award-winning Cortex Plus System.